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计算机英语 第2版2025|PDF|Epub|mobi|kindle电子书版本百度云盘下载
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- 邱仲潘,朱云贞等编著 著
- 出版社: 北京:中国铁道出版社
- ISBN:7113130992
- 出版时间:2011
- 标注页数:306页
- 文件大小:88MB
- 文件页数:328页
- 主题词:电子计算机-英语-高等学校-教材
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图书目录
Part 1 Introduction2
Chapter 1 Introduction to Computers2
1.1 What is a computer2
1.2 The Five Generations of Computers3
1.2.1 First Generation Computers(1940—1956)4
1.2.2 Second Generation Computers(1956—1963)4
1.2.3 Third Generation Computers(1964—1971)4
1.2.4 Fourth Generation Computers(1971—Present)4
1.2.5 Fifth Generation Computers(Present and Beyond)5
Keywords5
Exercise6
Additional Reading7
Text Translation9
Part 2 Hardwares14
Chapter 2 Storage Devices14
2.1 Introduction to Storage14
2.2 Storage Devices Types14
2.2.1 Hard Disks15
2.2.2 Floppy Disks15
2.2.3 How Hard and Floppy Disks Work15
2.2.4 Compact Disks16
2.2.5 Uses of Floppy Disks16
2.2.6 Uses of Compact Disks16
2.3 How Computer Memory Works17
2.3.1 RAM17
2.3.2 ROM18
2.3.3 Cache19
2.3.4 Flash Memory20
Keywords20
Exercise21
Additional Reading22
Text Translation22
Chapter 3 Microprocessors27
3.1 Microprocessor History27
3.2 Microprocessor Progression28
3.3 Inside Microprocessor29
3.4 Microprocessor Instructions31
3.5 Decoding Microprocessor Instructions34
3.6 Microprocessor Performance34
3.7 Microprocessor Trends34
3.8 64-bit Processors35
Keywords35
Exercise37
Additional Reading37
Text Translation39
Chapter 4 Input Devices47
4.1 Computer Mouse47
4.1.1 Evolution47
4.1.2 The Optical Mouse48
4.2 Keyboard49
4.2.1 Evolution49
4.2.2 Keyboard Type51
Keywords52
Exercise53
Additional Reading53
Text Translation55
Chapter 5 Output Devices59
5.1 The Basics59
5.2 Display Technology Background59
5.3 Display Technology:VGA60
5.4 Display Technology:DVI60
5.5 Viewable Area61
5.6 Maximum Resolution and Dot Pitch61
5.7 Refresh Rate62
5.8 Color Depth63
5.9 Power Consumption63
5.10 Monitor Trends:Flat Panels64
Keywords64
Exercise65
Additional Reading65
Text Translation70
Part 3 Softwares76
Chapter 6 Application Software76
6.1 What is Application Software76
6.2 Programming Languages76
6.2.1 Assemblers76
6.2.2 Compilers and Interpreters77
6.2.3 Nonprocedural Languages77
6.3 Libraries78
6.4 The Program Development Process78
6.4.1 Problem Definition79
6.4.2 Planning79
6.4.3 Writing the Program79
6.4.4 Debug and Documentation80
6.4.5 Maintenance80
6.5 Writing your Own Programs80
Keywords80
Exercise81
Additional Reading81
Text Translation84
Chapter 7 Compiler88
7.1 Introduction to Compiler88
7.2 Introduction and History88
7.3 Types of Compilers89
7.4 Compiled vs. Interpreted Languages90
7.5 Compiler Design90
7.6 Compiler Front End91
7.7 Compiler Back End91
7.8 Notes91
7.9 References92
Keywords92
Exercise93
Additional Reading93
Text Translation99
Chapter 8 How Java Works103
8.1 A Little Terminology103
8.2 Downloading the Java Compiler104
8.3 Your First Program105
8.4 Understanding What Just Happened107
Keywords109
Exercise110
Additional Reading110
Text Translation115
Chapter 9 Positioning Visual C++ in the Desktop Database Market121
9.1 Introduction121
9.2 Note121
9.3 Choosing Visual C++ as Your Database Development Platform122
Keywords124
Exercise124
Additional Reading125
Text Translation132
Part 4 Database136
Chapter 10 Introduction to Database136
10.1 Architecture136
10.2 Database Management Systems136
10.2.1 RDBMS Components136
10.2.2 ODBMS Components137
10.3 Models137
10.3.1 Post-relational Database Models137
10.3.2 Object Database Models137
10.4 Storage Structures138
10.5 Indexing139
10.6 Transactions139
10.6.1 The ACID Rules139
10.6.2 Concurrency Control and Locking140
10.7 Replication141
10.8 Security141
Keywords141
Exercise142
Additional Reading142
Text Translation146
Chapter 11 Databases151
11.1 Operational Databage151
11.2 Data Warebouse151
11.3 Analytical Database152
11.4 Distributed Database153
11.4.1 Homogenous Distributed Database Systems153
11.4.2 Heterogeneous Distributed Database Systems154
11.4.3 Client/Server Database Architecture154
11.5 End-user Database155
11.6 External Database155
11.7 Hypermedia Databases155
Keywords155
Exercise156
Additional Reading156
Text Translation160
Part 5 Network and Security166
Chapter 12 Internet Infrastructure166
12.1 A Network Example167
12.2 Bridging the Divide167
12.3 Backbones167
12.4 Internet Protocol:IP Addresses & Domain Name System168
12.5 Uniform Resource Locators169
12.6 Clients,Servers and Ports169
Keywords170
Exercise171
Additional Reading172
Text Translation174
Chapter 13 How DSLWorks178
13.1 Telephone Lines178
13.2 Asymmetrical DSL179
13.3 Distance Limitations179
13.4 Splitting the Signal:CAP180
13.5 Splitting the Signal:DMT180
13.6 DSL Equipment181
13.7 DSL Equipment:Transceiver182
13.8 DSL Equipment:DSLAM182
Keywords182
Exercise183
Additional Reading183
Text Translation186
Chapter 14 How Internet Search Engines Work190
14.1 Looking at the Web190
14.1.1 An Itsy-Bitsy Beginning190
14.1.2 Meta Tags192
14.2 Building the Index192
14.3 Building a Search194
14.4 Future Search194
Keywords195
Exercise195
Additional Reading196
Text Trannslation200
Chapter 15 Encryption205
15.1 In the Key of205
15.1.1 Symmetric Key205
15.1.2 Public Key206
15.2 Hash This207
15.3 Are You Authentic207
Keywords209
Exercise209
Additional Reading210
Text Translation218
Chapter 16 Taking a Closer Look at the DCE222
16.1 Common Theads222
16.2 Remote Calls223
16.3 Directory Services223
16.4 Distributed Security Service224
16.5 Distributed File System224
16.6 Distributed Time Service225
16.7 Extending and Using the DCE225
Keywords225
Exercise226
Additional Reading226
Text Tannslation235
Part 6 AppliCations240
Chapter 17 Artificial Intelligence240
17.1 Overview240
17.2 Strong AI and Weak AI240
17.2.1 Strong Artificial Intelligence240
17.2.2 Weak Artificial Intelligence241
17.2.3 Philosophical Criticism and Support of Strong AI241
17.3 History242
17.3.1 Development of AI Theory242
17.3.2 Experimental AI Research243
17.4 Practical Applications of AI Techniques244
Keywords245
Exercise246
Additional Reading246
Text Translation250
Chapter 18 Neural Network255
18.1 Structure255
18.1.1 Models256
18.1.2 Calculations256
18.2 Advantages256
18.3 Applications257
18.3.1 Usefulness257
18.3.2 Real Life Applications257
18.4 Types of Neural Networks257
18.4.1 Single-layer Perceptron257
18.4.2 Multi-layer Perceptron258
18.4.3 Recurrent Network260
18.4.4 Hopfield Network260
18.4.5 Boltzmann Machine260
18.4.6 Committee of Machines260
18.4.7 Instantaneously Trained Networks261
18.4.8 Spiking Neural Networks261
18.5 Relation to Optimization Techniques261
Keywords261
Exercise262
Additional Reading262
Text Translation269
Chapter 19 Shockwave 3-D Technology275
19.1 Uses of Shockwave Technology276
19.2 Making 3-D Content Accessible277
19.3 Developing New 3-D Content279
Keywords279
Exercise280
Additional Reading280
Text Translation286
Chapter 20 How PlayStation Works289
20.1 History289
20.2 Console290
20.3 Controller291
20.4 Games293
Keywords294
Exercise294
Additional Reading295
Text Translation303
References306
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